Plan on getting a MM rotation guide video on either Monday or Tuesday. I want to practice it a little more and discuss with some other Hunters to give you guys the full scoop.
In the mean time I am trying to push my DK and Paladin teams to 1900 rating...Also my guild has decided to drop Monday night raiding =/ after a majority vote...We are currently 2/13 HM and behind our schedule of 5/13 HM...Kinda sketched about the whole situation, but 3 nights a week raiding 4 hours a night gets frustrating, so Ill just let the GM do his thing.
With Cata now over 2 months old...what are you guys currently doing in game? Please leave a comment and let me know!
Game On
TheGamer4Gamer
Saturday, February 12, 2011
Sunday, February 6, 2011
Luck of the Draw Buff vs. Ghostcrawler's View
I just wanted to find out what you guys think about the Luck of the Draw buff that Blizzard plans on implementing in patch 4.06. They are putting this in the game so that less skilled, or less cordinated, or less geared, or less experienced, or less hardcore, or less dedicated or w.e type of person can do these as I understand it, "impossibly demanding" dungeons that require us to use something called CC and practice proper game mechanics while playing our specific role that we chose when creating our character. I also find it odd that not even a month ago, Ghostcrawler himself addressed this issue http://us.battle.net/wow/en/blog/2053469 and even went on to say "The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear." and then "In Cataclysm, the Heroic dungeons and raids are intended to be challenging -- and they are, at least until you overgear them."
Ghostcrawler then goes on to list strategies and communication tips and how to improve your character. He goes on to say "Heroic PUGs are definitely harder than going with groups of people you know, but they aren’t impossible." Then he dives right in to mistakes Blizzard has made int the past, such things as Tol Barad 1800 honor for doing nothing and the Heroic Strike buff that warriors enjoyed. He then says "Example three: the Lich King Heroic dungeons (and Naxxramas) were too easy to zerg, setting up an expansion-long expectation that purple gear would come easy and often. In retrospect, that was a mistake. We don't at all view the Cataclysm dungeon and raid balance as a mistake." which I find very interesting for this topic. If its not broken Blizzard, do not attempt to fix it.
The article concludes with Ghostcrawler telling the players of WoW that he hears our voices and that no post goes unnoticed. He says they are aware of the issues that some casual players might find in a Heroic Dungeon and "We also just tend to nerf content over time because the original players hitting that content have moved on, so we want to open it up to a wider audience." What exactly is this "wider" audience? A few people QQing on the forums cannot make up the majority of WoW players.
Now Ghostcrawler is saying "The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends." And I wonder why the sudden change of heart? He went from giving less skilled, or less cordinated, or less geared, or less experienced, or less hardcore, or less dedicated or w.e type of person tips, to straight up nerfing the content. He goes on to say "Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did." but Ghostcrawler did you not just tell us that one of your mistakes was that "the Lich King Heroic dungeons (and Naxxramas) were too easy to zerg"? And that you "don't at all view the Cataclysm dungeon and raid balance as a mistake."
I find this nerf to Heroic dungeons to very premature, I really do not see any issue the dungeons in their current state. Heroic is Heroic in my mind. If you can't beat the content then stay in normal mode dungeons. Maybe read Ghostcrawlers tips for how to improve your communication or character. To nerf this content along with the more challenging bosses in the dungeons them self seems a little extreme.
What do you guys think?
Game On
Ghostcrawler then goes on to list strategies and communication tips and how to improve your character. He goes on to say "Heroic PUGs are definitely harder than going with groups of people you know, but they aren’t impossible." Then he dives right in to mistakes Blizzard has made int the past, such things as Tol Barad 1800 honor for doing nothing and the Heroic Strike buff that warriors enjoyed. He then says "Example three: the Lich King Heroic dungeons (and Naxxramas) were too easy to zerg, setting up an expansion-long expectation that purple gear would come easy and often. In retrospect, that was a mistake. We don't at all view the Cataclysm dungeon and raid balance as a mistake." which I find very interesting for this topic. If its not broken Blizzard, do not attempt to fix it.
The article concludes with Ghostcrawler telling the players of WoW that he hears our voices and that no post goes unnoticed. He says they are aware of the issues that some casual players might find in a Heroic Dungeon and "We also just tend to nerf content over time because the original players hitting that content have moved on, so we want to open it up to a wider audience." What exactly is this "wider" audience? A few people QQing on the forums cannot make up the majority of WoW players.
Now Ghostcrawler is saying "The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends." And I wonder why the sudden change of heart? He went from giving less skilled, or less cordinated, or less geared, or less experienced, or less hardcore, or less dedicated or w.e type of person tips, to straight up nerfing the content. He goes on to say "Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did." but Ghostcrawler did you not just tell us that one of your mistakes was that "the Lich King Heroic dungeons (and Naxxramas) were too easy to zerg"? And that you "don't at all view the Cataclysm dungeon and raid balance as a mistake."
I find this nerf to Heroic dungeons to very premature, I really do not see any issue the dungeons in their current state. Heroic is Heroic in my mind. If you can't beat the content then stay in normal mode dungeons. Maybe read Ghostcrawlers tips for how to improve your communication or character. To nerf this content along with the more challenging bosses in the dungeons them self seems a little extreme.
What do you guys think?
Game On
Friday, February 4, 2011
Auction House Beginner Guide
Here is the requested Auction House Guide. I plan to make a more advanced guide soon. Enjoy!
Game On
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Tuesday, February 1, 2011
Level 85 Hunter PvE Guide.
Here is the first video on Hunter Rotation.Enjoy!
Hunter Rotation with LnL Procs
HM
SS and BA
PoP CD's
ES
CS to maintain focus
LnL Proc
ES, CS, ES, AS, ES
Do not ever use Kill Command.
Arcane Shot only if you have excess focus.
After Mastering the Rotation...
So know that you know how to play your Hunter, your probably going to want to play him well. You can click over to the right to see my gear on Torgovrin, and check out my stats. Below Ill tell you what gems and enchants you want, and also your stat weights. I will also post a SV Hunter build that I use to crank out the best numbers possible.
The build you want is 0/9/32 if you need a reference please feel free to look up my hunter. You also want 961 hit rating, (841 if your Drenai Heroic Presence). Flask you want Flask of the Winds and for food you want Skewered Eel.
Gems
Yellow Slot = Deadly Ember Topaz
Red Slot = Delicate Inferno Ruby
Blue = Glinting Demonseye
Enchants
Head = Arcanum of Ramkahen
Shoulders = Greater Inscription of Shattered Crystal
Chest = Enchant Chest -Peerless Stats
Wrist = Draconic Embossment - Agility
Weapon = Enchant 2H Weapon - Mighty Agility
Ranged Weapon = Gnomish X-Ray Scope
Gloves = Enchant Gloves - Haste
Legs = Dragonbone Leg Reinforcements
Feet = Enchant Boots - Major Agility
Pets
I am currently using a cat, this is not optimal. While cat does the most DPS its buff is the same as Horn of Winter so this is wasted. Your best bet will probably be a Ravager (Which I also have) or a Wind Serpent. Talk it over with your raid leader and discuss what pet you should bring.
Cat = Roar of Courage
Wolf = Ferious Howl
Ravager = Ravage
Wind Serpent = Lightning Breath
Game On
Hunter Rotation with LnL Procs
HM
SS and BA
PoP CD's
ES
CS to maintain focus
LnL Proc
ES, CS, ES, AS, ES
Do not ever use Kill Command.
Arcane Shot only if you have excess focus.
After Mastering the Rotation...
So know that you know how to play your Hunter, your probably going to want to play him well. You can click over to the right to see my gear on Torgovrin, and check out my stats. Below Ill tell you what gems and enchants you want, and also your stat weights. I will also post a SV Hunter build that I use to crank out the best numbers possible.
The build you want is 0/9/32 if you need a reference please feel free to look up my hunter. You also want 961 hit rating, (841 if your Drenai Heroic Presence). Flask you want Flask of the Winds and for food you want Skewered Eel.
Gems
Yellow Slot = Deadly Ember Topaz
Red Slot = Delicate Inferno Ruby
Blue = Glinting Demonseye
Enchants
Head = Arcanum of Ramkahen
Shoulders = Greater Inscription of Shattered Crystal
Chest = Enchant Chest -Peerless Stats
Wrist = Draconic Embossment - Agility
Weapon = Enchant 2H Weapon - Mighty Agility
Ranged Weapon = Gnomish X-Ray Scope
Gloves = Enchant Gloves - Haste
Legs = Dragonbone Leg Reinforcements
Feet = Enchant Boots - Major Agility
Pets
I am currently using a cat, this is not optimal. While cat does the most DPS its buff is the same as Horn of Winter so this is wasted. Your best bet will probably be a Ravager (Which I also have) or a Wind Serpent. Talk it over with your raid leader and discuss what pet you should bring.
Cat = Roar of Courage
Wolf = Ferious Howl
Ravager = Ravage
Wind Serpent = Lightning Breath
Game On
Saturday, January 29, 2011
Coming up....
Things that I am working on.
Hunter PvE Guide.
Pally PvP Guide.
DK PvP Guide.
Warrior PvP Guide.
Game On.
Hunter PvE Guide.
Pally PvP Guide.
DK PvP Guide.
Warrior PvP Guide.
Game On.
Friday, January 28, 2011
Rift In Progress....
Sorry about the lack of posts this week, we have begun our Heroic Mode Progression (Halfus down) in Cata. The guild > Rift, but I am leveling my Warrior in Rift. So far my first impressions are good. I have to say that Rift had me hooked off the bat with its Character creation, and gaining Souls is a blast. You start off with choosing your class (Rogue, Warrior, Mage, Cleric) all of these are customized with Souls (Talent Trees) into your perfect Tank, DPS, or Healer. The game recomends that you pick certain Souls that compliment each other, but you can pick to be an all out damage dealing char with basically 0 defense lol.
You get your Souls through the first 6 levels of game play, which I will say is as linear as Super Mario. When you get these Souls they have 2 uses to you, the Tree is passive abilities and some CD's, increasing your buffs, procs, defense... and the Roots. The root system is pretty cool. The more points you put into the tree the further you progress into your roots the more abilities you get. Basically each Soul you get comes with 2 basic abilities, spend 4 points get another ability. Unlike the new WoW 31 talent trees, you are not required to put in a set number of points into a tree before you can start working on another tree. This means you can put points into any tree at any time and reap the rewards.
I think the Souls are awesome, you can truly customize your character how you want them. There is a lot of abilities and you will probably want to do some research before you start spending points where ever.
To Be Continued....
You get your Souls through the first 6 levels of game play, which I will say is as linear as Super Mario. When you get these Souls they have 2 uses to you, the Tree is passive abilities and some CD's, increasing your buffs, procs, defense... and the Roots. The root system is pretty cool. The more points you put into the tree the further you progress into your roots the more abilities you get. Basically each Soul you get comes with 2 basic abilities, spend 4 points get another ability. Unlike the new WoW 31 talent trees, you are not required to put in a set number of points into a tree before you can start working on another tree. This means you can put points into any tree at any time and reap the rewards.
I think the Souls are awesome, you can truly customize your character how you want them. There is a lot of abilities and you will probably want to do some research before you start spending points where ever.
To Be Continued....
Tuesday, January 25, 2011
Comments!
I want comments from you viewers out there! Please shout out something! Let me know your not robots!
Feel free to post anything that you want to see me put on the site or get more information on, guides, reviews w.e.
In the works is a Rift Preview, and a DC Universe Online Review.
Game On
Feel free to post anything that you want to see me put on the site or get more information on, guides, reviews w.e.
In the works is a Rift Preview, and a DC Universe Online Review.
Game On
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